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Makefile
TARGET = helloworld OBJS = helloworld.o CFLAGS = - O2 - G0 - Wall CXXFLAGS = $(CFLAGS) - fno - exceptions - fno - rtti ASFLAGS = $(CFLAGS) EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = Hello World PSPSDK = $(shell psp - config -- pspsdk - path) include $(PSPSDK) / lib / build.mak BUILD_PRX = 1 PSP_FW_VERSION = 371
HelloWorld.c
/* ************************ ** hellowolrd ************************ */ #include < pspkernel.h > #include < pspdebug.h > PSP_MODULE_INFO( " Hello World " , 0 , 1 , 1 ); #define printf pspDebugScreenPrintf /* Exit callback */ int exit_callback( int arg1, int arg2, void * common) { sceKernelExitGame(); return 0 ; } /* Callback thread */ int CallbackThread(SceSize args, void * argp) { int cbid; // Create callback cbid = sceKernelCreateCallback( " Exit Callback " , exit_callback, NULL); sceKernelRegisterExitCallback(cbid); // Sleep thread but service any callbacks as necessary. sceKernelSleepThreadCB(); return 0 ; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks() { int thid = 0 ; // Create a thread. thid = sceKernelCreateThread( " update_thread " , CallbackThread, 0x11 , 0xFA0 , 0 , 0 ); if (thid >= 0 ) { // Start a created thread. sceKernelStartThread(thid, 0 , 0 ); } return thid; } int main( int argc, char ** argv) { // Initialise the debug screen. pspDebugScreenInit(); // setup callback; SetupCallbacks(); printf( " Hello World " ); // Sleep thread sceKernelSleepThread(); return 0 ; }
放在同一目录下执行 make 命令即可生成 EBOOT.PBP
放在PSP GAME下即可执行。
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